3 ms·
That commenter does say that most of their revenue doesn't come from the engine, because that's what the numbers tell you. It's also what I just said, I just su
by cinntaile 4y ago
That commenter does say that most of their revenue doesn't come from the engine, because that's what the numbers tell you. It's also what I just said, I just summarized it to engine + more.
Please don't claim it's similar to making games using Excel, it really isn't. But it explains why I didn't understand what he meant, so that's something at least.
- foobiekr 4y agoYou said "unity isn't just for games." What I am trying to tell you is that the revenue breakdown you are using to justify this statement doesn't actually say that. What it says is that due to unity's pricing model, the bulk of the revenue they are making isn't all engine license revenue (which is both game and non-game), it is other services, almost all of which such as voice chat and asset store are strictly game-related. In other words, Unity may be more than games, but they are entirely game dependent. It doesn't say that revenue is non-game.
- cinntaile 4y agoI read the link before I posted it, you don't have to repeat it. My point still stands and Excel for games is still not a correct analogy.