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If the goal was actually releasing a game, why would anyone choose Godot over Unity or Unreal? Feels like it's a hobby or a statement of "I'm 100% non-commercia
by datalopers 4y ago
If the goal was actually releasing a game, why would anyone choose Godot over Unity or Unreal? Feels like it's a hobby or a statement of "I'm 100% non-commercial FOSS!"
- TulliusCicero 4y agoFrom the hobbyist angle, Godot has tremendously better UX/ramp-up. I tried going through a book on basic Unity development and it was painful, and eventually I hit a bug I couldn't fix with the camera and had to give up. In comparison, Godot was SO much easier to get started with, the UI feels drastically more streamlined and user-friendly.