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For what it's worth, I have a very, very hard time believing that the _revenue_ in the AR/VR space outside of games is even 5% of the total. If it was a big mar
by foobiekr 4y ago
For what it's worth, I have a very, very hard time believing that the _revenue_ in the AR/VR space outside of games is even 5% of the total. If it was a big market, you wouldn't see companies like Microsoft and to a lesser extent WEbex etc. floundering so hard with their non-game-focused products. Even 5% seems unbelievable generous given that, for example, Webex Hologram has $0 revenue and Microsoft's DoD Hololens project is all but dead on launch.
- gautamb0 4y agoI’ve been in the enterprise vr industry for almost 7 years, and you’re correct with your estimate being very close to where I’d put it. The vast majority of revenue is from gaming.