3 ms·
Ah, I meant the basic engine is heavy - simple games take longer to load, your game is likely to be an order of magnitude larger in file size because of the lux
by jan_Inkepa 4y ago
Ah, I meant the basic engine is heavy - simple games take longer to load, your game is likely to be an order of magnitude larger in file size because of the luxuriant affordances of the graphic pipeline. I'm pretty sure if you compare average game size on disk between the two engines there'd be a big difference (even taking team size and development time into account).
Also the unreal editor is more likely to set my fan spinning in a distressing manner - I appreciate how light unity's editor by comparison in terms of not using many system resources - easy to run on my laptop.
(I worked with UE engine professionally back in the old times, but have never released any personal projects with it, despite having played around with every year or so).
About the engine features, yeah unity has as many ridiculous corners as unreal nowadays - I miss some of the simpler pipelines (the old animation one is better for simple 3D stuff for instance vs the giant state machine...)
Agreed that source code access is great. Unity's tech support used to be pathologically unresponsive. Having source access would've saved me a lot of stress and tears :/ (Thankfully the last time I was working on a unity project they were helpful about reporting status of bug fixes and the like, and actually getting things fixed. So props to unity for fixing that).