4 ms·
I was alive during the era and almost no one had commercially released games on their phones. For one thing, storage was incredibly limited. For another, the co
by Longlius 4y ago
I was alive during the era and almost no one had commercially released games on their phones. For one thing, storage was incredibly limited. For another, the cost was incredibly high vs what you got - not just the game itself but the actual cost of a plan that would allow you to download the game to your device.
Towards the mid-2000s we started getting some rather elaborate 3D titles but then we ran into the problem of a numerical keypad being a pretty bad control scheme for anything more advanced than simple arcade games or turn-based titles.
The one market that pre-smartphone phone games did well in was Japan but they had some very high-profile franchise tie-ins and otaku are well-known for buying almost anything.