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They have made fun about being relieved that XNA had only been a framework rather than an engine. MonoGame http://www.monogame.net http://www.monogame.net might
by 202206241203 4y ago
They have made fun about being relieved that XNA had only been a framework rather than an engine. MonoGame http://www.monogame.net http://www.monogame.net might actually outlive Unity in the end. In any case, the Unity founders will be millionaires.
- cinntaile 4y agoBut Unity isn't just used for games.
- 202206241203 4y agoSure, there are Excel games too.
- cinntaile 4y agoI don't get your point.
- vopi 4y agoI assume the poster is implying that although Unity is used in things outside of gaming, the vast majority of users and development are/is in gaming.
- foobiekr 4y agoUnity is for games. Without the games market, a company like Unity can't exist. Unreal Engine is used for dataviz and media production projects, but it's business is games. His point is that if Excel lost the business world, the fact that people do things like write games in Excel will not save it, and he is asking you to understand that the assertion that Unity is used for more than games is roughly analogous, which it is.
- cinntaile 4y agoMost of their revenue comes from other activities, another commenter mentioned this: https://news.ycombinator.com/item?id=31932162 https://news.ycombinator.com/item?id=31932162 My point was that it is comparing an engine to an engine + more. I do agree that the engine is central, but it is much broader than games.
- foobiekr 4y agoThat isn't what that commenter is saying. What he's saying is that engine licensing isn't the bulk of their revenue, other non-game-revenue-dependent services are. Those services are _game_ services that happen to not be tied, like the license of the engine itself, to the published game revenue.
- cinntaile 4y agoThat commenter does say that most of their revenue doesn't come from the engine, because that's what the numbers tell you. It's also what I just said, I just summarized it to engine + more. Please don't claim it's similar to making games using Excel, it really isn't. But it explains why I didn't understand what he meant, so that's something at least.
- foobiekr 4y agoYou said "unity isn't just for games." What I am trying to tell you is that the revenue breakdown you are using to justify this statement doesn't actually say that. What it says is that due to unity's pricing model, the bulk of the revenue they are making isn't all engine license revenue (which is both game and non-game), it is other services, almost all of which such as voice chat and asset store are strictly game-related. In other words, Unity may be more than games, but they are entirely game dependent. It doesn't say that revenue is non-game.
- cinntaile 4y agoI read the link before I posted it, you don't have to repeat it. My point still stands and Excel for games is still not a correct analogy.
- cableshaft 4y agoMonogame is missing a lot of features if you're wanting anything but the basics in 3D (it's still very good for 2D games). I tried hard to use it instead of Unity (for over a year), and only recently switched to Unity because I wanted to add VR support, and forgot just how much easier doing 3D in Unity is compared to Monogame. Like I was fighting Monogame on model rendering, textures, shaders, cross-platform (never could get a high-res 3D working for the Mac version), anti-aliasing, etc. Everything 3D was being a pain in the ass to get working, and my progress was very slow. After one day of porting my assets over to Unity, doing some tweaks in the editor, and importing a few assets from the Unity store, and my game already looked better than it ever looked in Monogame (still working on porting the rest of the game). It should be said that I'm not an expert 3D developer, I'm much stronger in 2D, but have been trying to do more in 3D lately, and that may be part of why I struggled with Monogame in 3D. People who have no issues coding in OpenGL or DirectX directly probably won't have as many issues as I did.