4 ms·
John Carmack's .plan on creating Doom RPG. https://raw.githubusercontent.com/ESWAT/john-carmack-plan-archive/master/by_year/johnc_plan_2005.txt https://raw.git
by monocasa 4y ago
John Carmack's .plan on creating Doom RPG.
https://raw.githubusercontent.com/ESWAT/john-carmack-plan-archive/master/by_year/johnc_plan_2005.txt https://raw.githubusercontent.com/ESWAT/john-carmack-plan-ar...
- gigaflop 4y ago> Write-once-run-anywhere. Ha. Hahahahaha. We are only testing on four platforms right now, and not a single pair has the exact same quirks. All the commercial games are tweaked and compiled individually for each (often 100+) platform. Portability is not a justification for the awful performance. I love this blurb. I've been 'on an island'/'in my wizard's tower' at work, and I'm glad to see that I'm not the only one who ends up pulling hair out when docs don't match expectations.