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I've liked Nim for years. Just jumped back in to use with the Godot engine. I originally went with rust (not by choice but due to an important dependency), and
by curioussavage 4y ago
I've liked Nim for years. Just jumped back in to use with the Godot engine. I originally went with rust (not by choice but due to an important dependency), and switching to Nim made me so much more productive. In this case I don't think rust was really adding much safety since the engine owns all the game objects.