4 ms·
There's probably some balance here. Since there's a limit of 9 concurrent requests before throttling occurs you can bucket 9 objects, concatenating into each. S
by staticassertion 4y ago
There's probably some balance here. Since there's a limit of 9 concurrent requests before throttling occurs you can bucket 9 objects, concatenating into each. So if you have a bunch of static content, concat that into 1 bucket. If you have another object that changes a lot, keep that separate. If you have two other objects that change together, bucket those, etc.
Seems like a huge pain to think about tbh. Seems like part of the problem would be solved by compiling everything into a single file that supported streaming execution.