4 ms·
Yes the movements in original Pac-Man were deterministic. There were books published back in the day that detailed the pattern you should take to beat each leve
by nemo44x 4y ago
Yes the movements in original Pac-Man were deterministic. There were books published back in the day that detailed the pattern you should take to beat each level. They were hard codes paths. There were a few variations and the only thing stopping you was your execution at higher and higher speeds. I got to the point on a Nintendo DS port of it where I could pretty much play forever (255 levels I think).
Ms. Pac-Man didn’t have this as the ghosts were not deterministic any longer.
- mikestew 4y agoOriginal, arcade cabinet Pac-Man got an update after a while that eliminated the deterministic patterns. I'm sure the owners of 7-11 stores across the U. S. rejoiced, as I was one of those taking up space for quite a while for the price of a quarter (of a U. S. dollar).
- JohnBooty 4y agoIn hindsight, was that an official Namco/Bally-Midway thing? Or an aftermarket modification? I think that was common at the time... never heard of an official update to Pac-Man (but I could well be wrong) I know that Ms. Pac-Man removed the full determinism but that was a total conversion and it seems like you're talking about an update to the original thing
- mikestew 4y agoIn hindsight, was that an official Namco/Bally-Midway thing? Ya know, it was over 40 years ago and I'm going from memory. But now that you question it, and after a bit of reading, it would seem that the patterns just changed (as sibling comment states). All I know is, I showed up for a round of Pac-Man at the local 7-11 in Danville, IN after my part-time high school job, and the patterns didn't work anymore (or quit working after a point a few levels in, don't recall).
- toast0 4y agoThere's a (solder) jumper that was commonly adjusted for 'hard' mode where the level progression is a bit different (starts at a later level and skips a few early on), you can tell by where pac-man dies during attract mode. There were also hacked roms to speed things up; those weren't official, AFAIK.
- JohnBooty 4y agoThey were hard codes paths. Not hard-coded paths, per se. It's more elegant than that. Each ghost has a distinctive deterministic movement algorithm based on Pac-Man's current position - some target the square ahead of him, some target the square behind, etc. That's why they seem so smart; it's like they're trying to surround/flank you. (If this seems underwhelming, I assume you it was a really neat trick back then - the ghosts had a level of personality and cunning not seen before. Combined with the cute, cartoony visual design of the ghosts themselves it was quite something.) http://gameinternals.com/understanding-pac-man-ghost-behavior http://gameinternals.com/understanding-pac-man-ghost-behavio...