3 ms·
> use inputs not normally possible like left + right simultaneously. Are there NES games (or mods) that have different (useful) behavior when an emulator permi
by gowld 4y ago
> use inputs not normally possible like left + right simultaneously.
Are there NES games (or mods) that have different (useful) behavior when an emulator permits such inputs?
- rdlw 4y agoIn SMB, you can brake more quickly by holding L+R, which is impossible with an original NES controller, and as such that input is not allowed in official speed runs. https://tasvideos.org/GameResources/NES/SuperMarioBros#TurningAroundQuickly https://tasvideos.org/GameResources/NES/SuperMarioBros#Turni...
- milesvp 4y agoThere’s controversy around this in the mario kart speed run community too. Apparently with snes controllers you can press L+R on the dpad if your dpad has been used enough to wear down the dpad’s plastic center pivot. What’s interesting is this created a schism bifurcating the community, and the one that allows L+R I hear is the more vibrant conmunity.
- euoia 4y agoNot NES but I seem to recall playing Wonder Boy on a master system that had a missing D-pad and pressing up and down simultaneously made Wonder Boy drop through the earth and fall from the sky.
- gernb 4y agoYou just compile a dev version of the game during development.
- NobodyNada 4y agoIt's quite common for games to have bugs or unintentional behavior when pressing left+right simultaneously. Super Mario Bros. is one example (as another commenter points out); another example is Super Metroid (for the SNES), which allows you to repeatedly wall jump in-place if you hold left+right: https://wiki.supermetroid.run/L+R_Walljumping https://wiki.supermetroid.run/L+R_Walljumping This sparked a mild controversy recently in the speedrunning community: L+R walljumping makes it possible to climb walls underwater without Gravity Suit or Hi-Jump Boots. Through the use of very esoteric and difficult speedrun tech, this enabled a runner to complete the game while collecting only 13% of available items, which would beat the previous low% record of 14% if left+right runs were allowed on the leaderboard: https://wiki.supermetroid.run/13%25_xCharge https://wiki.supermetroid.run/13%25_xCharge