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> Disable WebGL to avoid fingerprinting I don't know if this is done by default, but this is dangerous to do. A disabled canvas is itself a fingerprint, and ca
by woojoo666 4y ago
> Disable WebGL to avoid fingerprinting
I don't know if this is done by default, but this is dangerous to do. A disabled canvas is itself a fingerprint, and can be more unique than your original fingerprint [1]. Canvas randomizers can have the same issues if they are not done properly. From what I've heard, the best mitigation is Firefox's `resistFingerprinting` flag, since it uses the same methods as Tor browser
[1]: https://multilogin.com/how-canvas-fingerprint-blockers-make-you-easily-trackable/ https://multilogin.com/how-canvas-fingerprint-blockers-make-...
- cowtools 4y agoI can't imagine disabled WebGL is that specific of a fingerprint. Surely there have to be millions of consumer devices out there without OpenGLES2 support, right? However I agree that privacy.resistFingerprinting is probably the way to go.
- speedgoose 4y ago> Surely there have to be millions of consumer devices out there without OpenGLES2 support, right? Perhaps, but not many people in your area run the latest version of Firefox while not supporting WebGL and having a display with a high DPI (for example).
- gruez 4y ago>Surely there have to be millions of consumer devices out there without OpenGLES2 support Not really. Even my decade+ old laptop supports webgl on both firefox and chrome.
- woojoo666 4y agoApparently many computers have the same canvas fingerprint [1], much more than you'd think. So disabling it does seem like it would make you more unique. [1]: https://multilogin.com/the-great-myth-of-canvas-fingerprinting-part-i/ https://multilogin.com/the-great-myth-of-canvas-fingerprinti...