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I'm also fascinated with the trend of decompilations of newer games that weren't written in assembly. There exists a functional decompilation of Jak and Daxter:
by LocalH 4y ago
I'm also fascinated with the trend of decompilations of newer games that weren't written in assembly. There exists a functional decompilation of Jak and Daxter: The Precursor Legacy for PS2. I'd love to see/help make happen the same for Guitar Hero 1 and 2. I don't have the C++ knowledge to make it happen, but there does exist a community with a lot of knowledge about the non-code aspects of the engine (like the bespoke Lisp-ish scripting language).