2 ms·
SNES, N64, and even Gamecube (though less so) games get this level of scrutiny as well. Some examples are Mario 64 and Super Smash Bros Melee as some of the mos
by natdempk 4y ago
SNES, N64, and even Gamecube (though less so) games get this level of scrutiny as well. Some examples are Mario 64 and Super Smash Bros Melee as some of the most popular examples on later platforms receiving assembly-level scrutiny.
- LocalH 4y agoI'm also fascinated with the trend of decompilations of newer games that weren't written in assembly. There exists a functional decompilation of Jak and Daxter: The Precursor Legacy for PS2. I'd love to see/help make happen the same for Guitar Hero 1 and 2. I don't have the C++ knowledge to make it happen, but there does exist a community with a lot of knowledge about the non-code aspects of the engine (like the bespoke Lisp-ish scripting language).
- mywittyname 4y agoEven the SNES is substantially more complicated than the NES. The tooling available to examine the SNES games like NES games are at least pretty similar, but the capability and complexity of the SNES is a huge step up from the NES. The N64 content is a different league though. It's not nearly as easy to understand and follow. Plus, Mario64 is written in C and most of the content I've seen has been people adding features to it (HD upgrades, ray tracing, 60fps, etc).