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I don't think so. Those are the only generation of games that can be analyzed this thoroughly. Plus, computer geeks in the future will still be interested in
by mywittyname 4y ago
I don't think so. Those are the only generation of games that can be analyzed this thoroughly. Plus, computer geeks in the future will still be interested in the fundamentals of computing. And console games are really the only piece of mainstream software whose assembly would be interesting to look at.
Granted, this is already niche content, and it will continue to be going forward. But I bet a lot of people watching those videos weren't even born when SMB came out or have even used an NES.
- natdempk 4y agoSNES, N64, and even Gamecube (though less so) games get this level of scrutiny as well. Some examples are Mario 64 and Super Smash Bros Melee as some of the most popular examples on later platforms receiving assembly-level scrutiny.
- LocalH 4y agoI'm also fascinated with the trend of decompilations of newer games that weren't written in assembly. There exists a functional decompilation of Jak and Daxter: The Precursor Legacy for PS2. I'd love to see/help make happen the same for Guitar Hero 1 and 2. I don't have the C++ knowledge to make it happen, but there does exist a community with a lot of knowledge about the non-code aspects of the engine (like the bespoke Lisp-ish scripting language).
- mywittyname 4y agoEven the SNES is substantially more complicated than the NES. The tooling available to examine the SNES games like NES games are at least pretty similar, but the capability and complexity of the SNES is a huge step up from the NES. The N64 content is a different league though. It's not nearly as easy to understand and follow. Plus, Mario64 is written in C and most of the content I've seen has been people adding features to it (HD upgrades, ray tracing, 60fps, etc).