5 ms·
Is there any disincentivize to using the warp zones so that people don't always skip levels when they know how to?
by seanwilson 4y ago
Is there any disincentivize to using the warp zones so that people don't always skip levels when they know how to?
- coldpie 4y agoNo. My philosophy has always been, if you want to play less of the game, why are you even playing it to begin with? :) So I just don't use them.
- raldi 4y agoSometimes I want to listen to an album straight through; sometimes I want to skip to specific tracks. Either way, it's the same amount of experiencing the music/game; it's just a shift in what parts of the work you're giving your focus.
- excalibur 4y agoI agree with this philosophy for most games. I tend to play through them once and not revisit them once completed, so I try to experience as much of the game as possible on that first playthrough. (Up to a point anyway. Sometimes certain content e.g. gathering collectibles becomes boring or tedious. And sometimes I'm enjoying the content just fine, but feel the need to hurry up and finish the game so I can move on with my life.) Needless to say, SMB isn't most games. It's the type of game you play again and again. And it does not natively include any game save or password system. The warp zones transform it from an hours-long marathon to something you can play through during an episode of your least-favorite Saturday cartoon.
- LocalH 4y agoIt also depends on skill level too. I'd say I could complete a full home SMB1 run in about 30-45 minutes or so (the WR is under 19 minutes and is hyper-optimized, second only to any%).
- mywittyname 4y agoWarp zones allow players to see more of the game. If you were a kid playing SMB, and was only allowed 30 minutes a day to play a game, you would probably never get to experience any of the later levels without the warp feature. Not everyone games the same way. For many people, cheats add to the experience, they don't detract from it.
- bobviolier 4y agoYeah this. SMB was before save games :-)
- endemic 4y agoThe levels are fun to play :D
- vikingerik 4y agoIf you're playing for score (which doesn't mean much in SMB, but it's there if you want to), you'd want to play through all the levels. Or if you want to get more lives for the later levels, you might want to play through easier early levels to stock up. It's not exactly disincentives for warping, it's incentives for not-warping.
- LocalH 4y agoNot really, except for the shorter gameplay duration. Going through a warp zone even enables the hidden X-1 1-UP mushrooms that normally require you get all the loose coins in the preceding X-3 level.
- francisofascii 4y agoThe speed run community has a warpless division. Always good to add a different challenge. https://www.speedrun.com/smb1#Warpless https://www.speedrun.com/smb1#Warpless