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If I want to use D as a scripting language, I would like to have access to at least the core parts of the standard library (strings, lists, hashmaps, etc.), whi
by cyber_kinetist 4y ago
If I want to use D as a scripting language, I would like to have access to at least the core parts of the standard library (strings, lists, hashmaps, etc.), which I can’t without GC. I really don’t have time and energy to implement my own data structures when trying to prototyping gameplay code.
- bachmeier 4y ago> If I want to use D as a scripting language, I would like to have access to at least the core parts of the standard library (strings, lists, hashmaps, etc.), which I can’t without GC. How is it a "scripting language" if you don't want a GC? I use D for the vast majority of my scripting these days, but it would be odd for me to avoid the GC. I would not even think about using it if I had to deal with that.
- cyber_kinetist 4y agoI wasn’t talking about GC in general, but the GC in Dlang. With the GC turned off in D you can’t use most of the standard library. You can certainly use the std without relying on GC in languages like Rust, Swift, etc, but the important thing is that you can’t in D. I’m sure it can be technically done, but nobody has actually put the effort to do it.
- Shadonototra 4y agoThe plan is to finish https://dlang.org/phobos/std_experimental_allocator.html https://dlang.org/phobos/std_experimental_allocator.html Once finished, everything in the std will be able to make use of it If you can't wait, you can use this package already with the allocators: https://github.com/dlang-community/containers https://github.com/dlang-community/containers
- cyber_kinetist 4y agoOk, I’ll try it out after the feature stabilizes.
- WalterBright 4y agoAll the scripting languages I know of rely totally on the GC.
- mhh__ 4y agoHow much ram does your script use? Note that many game engines do use garbage collection for this purpose