3 ms·
Interesting take. Although I think FFXIV has shown that a balance can be struck in the game design that can satisfy both players without ample free time to over
by agentultra 4y ago
Interesting take. Although I think FFXIV has shown that a balance can be struck in the game design that can satisfy both players without ample free time to overcome adversity and those who do.
In that game they’ve had group finder and duty roulette for a while, systems that match players up and ensure the longevity of main story quests/old content. They’ve been working on making the main story quests solo-able. I think this is brilliant. The story and game gets preserved for the next generation and casual players don’t get put off.
But what about the hardcore players? There’s still a need for party finding and guilds in FRXIV to take on the content specifically designed to require higher-levels of dedication and adversity: ultimates and savage raids.
It seems like there is still some contention on what the rewards for this higher level content ought to be and whether any part of the story line can be revealed through them… but I generally think if you have the resources: why not both?
I love having the duty finder and roulettes. I like being able to solo older content instead of queuing up for 20 mins waiting to join a dungeon that will take 15 mins to clear. Pop right in, beat it, move on. I can fit enough gaming in the hour or two I have free on a weekend.