7 ms·
super interesting discussions in this thread on the ingredients that made EQ successful and potentially why it wouldn't work today. I was always looking for the
by rmac 4y ago
super interesting discussions in this thread on the ingredients that made EQ successful and potentially why it wouldn't work today. I was always looking for the next MMORPG across mainstream and niche games like Dransik/Ultima Online/Asherons Call/EverQuest/Anarchy Online/Dark Age of Camelot/Shadowbane/Horizons/EverQuest 2/World of Warcraft.
I never got into hardcore raiding in any of the games I chased, but I definitely experienced the "magic" as others have discussed here and in other places.
Things like running around Ak'Anon for the first time ever, taking down a tough dungeon with a great group, the first 200 person pvp bane and destroying another guilds tree of life -- what are the modern-day equivalents?
For me, beyond the things like being in my teens (freetime), the novelty of a networked online world, and being able to arbitrage real-world-dollars for in-game items, what fascinated me was always seeing players and guilds do unbelievable things. Each game had their own version of Furor Planedefiler who I would essentially idolize and strive to become.
Everyone seemed to be switching to WoW when it came out and for some reason (life/age/drugs/lack of a real guild or fellowship affiliation) I fell off the mmorpg gaming bandwagon and haven't really been back since.
Mincecraft & games like Fornite are the successors to WoW for the next generation -> and they don't really follow the dungeons and dragons format used in the MMORPG's of our early years.
The success of minecraft & roblox style games made me realize I don't think I can predict what the next generation of "mmorpg-like" games will actually be. However, surely the "next thing" will need something MORE than just an improvement in technology to be successful.