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I don’t like a lot of the UI/UX decisions in modern cars. Every manual transmission I’ve ever driven has given an incredible amount of tactile feedback when yo
by doubled112 4y ago
I don’t like a lot of the UI/UX decisions in modern cars.
Every manual transmission I’ve ever driven has given an incredible amount of tactile feedback when you get it wrong.
You know you’re parked because you’ve pulled a (relatively) big lever.
A little knob or momentary buttons make me uncomfortable. I’d be waiting for feedback but never receiving it.
Another example of waiting for something to happen, then nothing happens is start/stop engines. My foot goes down, nothing happens, I give more fuel, still nothing, engine starts and we’re really going. I’m sure I’d get used to it, but I don’t like it. Just do what you’re told, car.
- lttlrck 4y agostart/stop isn't triggered by the accelerator. The engine starts immediately when the brake is released. For most drivers it is unnoticeable. I don't like it but that's because there is little intelligence deciding when it should stop in the first place, though you can kind of regulate it by being extremely light on the pedal.
- vel0city 4y agoAs someone else mentioned, start/stop isn't usually triggered by the gas pedal but by releasing the brake. You're probably pretty quick to go from the brake to the gas for your car's start/stop, practice getting off the brake a hair earlier than you do currently. You probably won't roll much since you've got a dead engine holding the car, so don't worry about needing to be quick. I've driven some cars with start/stop and while it was a bit of a different feel for it originally I managed to get the timing down pretty well to have the car do what I wanted. Start/stop isn't driven by a random number generator you can figure out when it'll kill it and how long it goes from getting off the brake to the time it starts. Then it's just like every other tool in the car.