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> People want boring, safe experiences Looking at the popularity of the Soulslike games, I don't think that's true. I think what people want is a system which
by wishfish 4y ago
> People want boring, safe experiences
Looking at the popularity of the Soulslike games, I don't think that's true. I think what people want is a system which feels fair.
A big part of fairness is not letting randoms online destroy your stuff & progress. Stories about UO often fall into that vein. Ways in which some player made life hell for another player. Honestly doesn't sound like much fun to me. I can see why many players wouldn't want to be part of such a system.
- drbojingle 4y agoUO sounds like it was modeled off real life then
- idiotsecant 4y agoThat's a decent point, except that I don't think the souls experience is actually very 'fair' - it's in fact pretty far on the 'safe' scale! I get as many attempts on a boss in a souls game as I want. My skills increase every time and the boss stays the same. this is inevitably a situation I will win, it's just a matter of time. It feels more fair to me because I have a feeling of 'earning' it, but it wasn't very fair to the boss at all! In actual reality we are wired to seek unfair situations - we intrinsically prefer scenarios in which we have an unfair advantage. Scenarios in which the advantage is unknown or in which we even are disadvantaged are fundamentally unsettling to us because we have been programmed by billions of years of evolutionary programming to avoid those kind of scenarios! Games that present us with these kind of unfair advantages disguised as 'fair' are in fact wildly popular for exactly that reason.