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Another interesting mechanism is what ChessTempo.com uses. Players and puzzles both have a Elo-like dynamic ranking. When a player beats a puzzle, the player's
by ja27 15y ago
Another interesting mechanism is what ChessTempo.com uses. Players and puzzles both have a Elo-like dynamic ranking. When a player beats a puzzle, the player's rank increases and the puzzle's rank decreases. This makes it easy to, over time, present players with puzzles that are of appropriate difficulty.