4 ms·
The hard part of creating good quests is not generating the quest dialogue, but crafting a compelling story and placing it into the world. Why is this farmer ha
by yuliyp 4y ago
The hard part of creating good quests is not generating the quest dialogue, but crafting a compelling story and placing it into the world. Why is this farmer having kobold problems? How does that fit into the world around the questgiver? What does the landscape of the farm look like?
- bergenty 4y agoThose don’t seem hard answers to come up with. You could potentially have infinite depth on details.