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You could use LLVM to compile to .Net. But not sure how easy it is to wrap the OpenGL calls.
by albertzeyer 15y ago
You could use LLVM to compile to .Net. But not sure how easy it is to wrap the OpenGL calls.
- maaku 15y agoNot even worth thinking about... DX and OGL are mutually unintelligible :(
- daeken 15y agoActually, that's not true. WebGL on Windows is implemented using D3D (ANGLE converts OGL ES calls to D3D9) in most cases, and WINE has done D3D on top of OGL for years. They're very different, but translating between the two really isn't as big a deal as you'd think. (Just keep in mind that XNA isn't D3D -- it may backend to it, but it's a very different API.)
- kinetik 15y agoANGLE[0] goes some way to solving that. [0] http://code.google.com/p/angleproject/ http://code.google.com/p/angleproject/