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There are additional instructions only available on Apple chips beyond the aarch64 standard, so I don't think that this could be done in hardware (someone corre
by mod50ack 4y ago
There are additional instructions only available on Apple chips beyond the aarch64 standard, so I don't think that this could be done in hardware (someone correct me if I'm wrong because this isn't my area)
Of course it's possible in software in principle but obviously that would be awful.
- userbinator 4y agoOf course it's possible in software in principle but obviously that would be awful. The Hackintosh community emulated SSE2/3 to allow OS X to run on CPUs that didn't have those extensions, and AFAIK it worked reasonably well: http://www.tutilapia.com/2011/11/a-little-about-hackintosh-iatkos.html http://www.tutilapia.com/2011/11/a-little-about-hackintosh-i...
- g_p 4y agoApple has their own custom conventions and ABI (https://developer.apple.com/documentation/xcode/writing-arm64-code-for-apple-platforms https://developer.apple.com/documentation/xcode/writing-arm6...). I believe you are right that they have their own custom instructions too. The asahi Linux project has good documentation on their wiki about the hardware. Also important here is the bespoke ASIC functionality on their CPUs - as it's a system on chip, you'll likely need to emulate the full SoC, including all the peripherals the system expects to be there. Unlike x86_64, ARM isn't really designed to do device discovery on extensible buses in the same way. Your peripherals should all be in the same place, many being on the chip on internal interconnects. Emulating anything would be possible with enough effort. But you'd likely need to emulate a whole host of extra bespoke silicon functionality on the SoC to get it working. For example, given every ARM Mac has a hardware neural engine, you might find unmodified Mac OS assumes it's there and usable for core functionality (or does so in future). It would probably be a lot of work to emulate all of the extra SoC stuff to the point you could boot the OS unmodified. But nothing is impossible - I think iOS has been run in third party emulators etc.
- martinald 4y agoYeah, agreed. I think of every ARM SoC as more like its entire own architecture, for OS compat purposes. A Raspberry Pi SoC will require an entirely different level of compatibility to an M1 Mac, or a Snapdragon based Chromebook. I think we've been somewhat spoilt by x86 and how easy loads of different machines will boot the same OS image. It's really really different in ARM land.
- comex 4y agoABI, which calling conventions are one part of, only affects how different pieces of code within the operating system talk to each other. It’s not uncommon to customize it - for instance, Windows does too. [1] Having a custom ABI does not present any obstacle to emulation. The rest of what you said is right, though. [1] https://docs.microsoft.com/en-us/cpp/build/arm64-windows-abi-conventions?view=msvc-170 https://docs.microsoft.com/en-us/cpp/build/arm64-windows-abi...
- qubex 4y agoTo ease execution of x86₆₄ applications on Apple Silicon the Apple processor team implemented the x86 memory model with a series of additional experiences.
- my123 4y agoThose aren't an issue really. macOS VMs eschew most apple extensions anyway (no AMX there for example). The big roadblock that we've hit is that arm64 macOS has no software rasteriser for rendering the GUI. The result is that unless you implement Metal and the paravirtualised GPU infrastructure, you're stuck in console mode.
- kitsunesoba 4y ago> The big roadblock that we've hit is that arm64 macOS has no software rasteriser for rendering the GUI. The result is that unless you implement Metal and the paravirtualised GPU infrastructure, you're stuck in console mode. And this has been just as much of an issue for virtualizing x86 macOS… although it does have a software rasterizer, it's almost unusably slow. The only way you're going to get decent performance with that is with passthrough of a GPU that macOS has drivers for (which for modern GPUs, means some Radeon 500 series, Radeon 5000/6000 series, or Intel iGPU up through Coffee Lake). Since the early 2000s, real Macs have practically never been configured in such a way that there's no usable GPU, and so the software rasterizer never got any attention since it's an absolute-last-resort fallback. With ARM Macs, all models have some form of usable GPU available (presumably, even the forthcoming M-series cheesegrater tower will have a few GPU cores in its SoC) and they don't care to support virtualization on anything but macOS so they dropped the rasterizer entirely.