4 ms·
Check out "Graphics Programming Black Book" [1] by Michael Abrash [2]. If you have not read his work, you are in for a treat. He has a wonderful writing style
by Arjuna 15y ago
Check out "Graphics Programming Black Book" [1] by Michael Abrash [2].
If you have not read his work, you are in for a treat. He has a wonderful writing style that is both engaging and illuminating.
There are a number of chapters [3] in the book that specifically discuss technology and development related to Quake.
[1] PDF: http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/graphics-programming-black-book-r1698 http://www.gamedev.net/page/resources/_/technical/graphics-p...
[2] http://en.wikipedia.org/wiki/Michael_Abrash http://en.wikipedia.org/wiki/Michael_Abrash
[3]
Chapter 64 - Quake's Visible-Surface Determination
Chapter 66 - Quake's Hidden-Surface Removal
Chapter 67 - Sorted Spans in Action
Chapter 68 - Quake's Lighting Model
Chapter 69 - Surface Caching and Quake's Triangle Models
Chapter 70 - Quake: A Post-Mortem and a Glimpse into the Future