4 ms·
> it's not difficult to imagine cases where you might actually use it. c.f. basically any game with dogs in it where they're a subclass of NPCs. Except even in
by czx4f4bd 4y ago
> it's not difficult to imagine cases where you might actually use it. c.f. basically any game with dogs in it where they're a subclass of NPCs.
Except even in game design it's a bad idea once you get more than a handful of entity types. https://gameprogrammingpatterns.com/type-object.html https://gameprogrammingpatterns.com/type-object.html