4 ms·
So, what platform are we gonna port this to? :)
by albertzeyer 15y ago
So, what platform are we gonna port this to? :)
- wgx 15y agoJavaScript please!
- dmix 15y agoPlatform... not language.
- wgx 15y agoPlatform: the modern web browser.
- kingkilr 15y agoEmscripten... oh wow if emscripten could handle this that could be an amazing tech demo for browsers.
- derleth 15y agoThen it can join MESS and MAME: http://ascii.textfiles.com/archives/3375 http://ascii.textfiles.com/archives/3375
- nextparadigms 15y agoWebGL?
- Cushman 15y agoAccidentally downvoted you -- fat iPad fingers, sorry! I'm not opposed to the idea, though it'd probably be a port to OpenGL ES (iPhone?) before WebGL.
- jhamburger 15y agonullified
- djcapelis 15y agoWebGL is pretty much OpenGL ES as far as I know...
- Cushman 15y agoYeah, that's what I'm saying. OpenGL ES + C (iPhone, Android, WP7?) is a likely earlier step than OpenGL ES + JavaScript (WebGL). Do you disagree?
- daeken 15y agoOpenGL ES + C won't fly on WP7. There's no OpenGL ES support (XNA is the exposed 3d API) and you can't write C as you're limited to the managed-only subset of .NET.
- albertzeyer 15y agoYou could use LLVM to compile to .Net. But not sure how easy it is to wrap the OpenGL calls.
- maaku 15y agoNot even worth thinking about... DX and OGL are mutually unintelligible :(
- daeken 15y agoActually, that's not true. WebGL on Windows is implemented using D3D (ANGLE converts OGL ES calls to D3D9) in most cases, and WINE has done D3D on top of OGL for years. They're very different, but translating between the two really isn't as big a deal as you'd think. (Just keep in mind that XNA isn't D3D -- it may backend to it, but it's a very different API.)
- kinetik 15y agoANGLE[0] goes some way to solving that. [0] http://code.google.com/p/angleproject/ http://code.google.com/p/angleproject/