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Massive kudos to Zachtronics for defining a micro-genre, and crafting such unique, fun, and interesting games with a small team. I have particularly fond memor
by theptip 4y ago
Massive kudos to Zachtronics for defining a micro-genre, and crafting such unique, fun, and interesting games with a small team.
I have particularly fond memories of SpaceChem, and subsequent releases always switched things up enough to be fresh and interesting, while also riffing on the same fundamentally satisfying abstract game loop of “solve an algorithm with limited resources, then optimize”.