5 ms·
I'd venture that the development slowdown from using rust is closer to 50% than 5%. Even just compile times probably slow down that much, not to mention you ha
by jesse__ 4y ago
I'd venture that the development slowdown from using rust is closer to 50% than 5%. Even just compile times probably slow down that much, not to mention you have to write (sometimes) as much as 10x code to express yourself.
The specific exercise I have in mind is a lockless thread queue. < 20 lines in C .. ~200 lines in Rust.
- jackmott42 4y agoI'm sure there is a ton of variance. I have done some Rust projects where I run into absolutely no safety complaints from Rust because it just isn't the kind of code that does anything the borrow checker cares about. For those development time ends up typically faster than C/C++ due to various syntax and tooling niceties. Other projects will really get into domains where you have to work hard to satisfy the borrow checker and it can slow you down a lot. In a real application you won't be writing lockless thread queues for a big % of the time. But then for a real application the compile times will start to weigh on you more. (Though, C++ does not always compile fast either unless some care is taken to be sure it does)
- ttfkam 4y agoAnd you're running at least one static analysis tool and a linter on your C++ code too, right? You're not just deploying the C++ compiler output as-is, right? Those take time to run too and should absolutely be added to the compile time metrics when comparing against "cargo build".
- jesse__ 4y agoOn a personal project I run 2 metaprogramming passes, compile the entire project (~2m LoC) _twice_ and run the entire test suite in < 30s on a laptop from 2010. I don't run a linter because I hate them, and my metaprogramming passes do a bit of extra static checking clang doesn't. I occationally run extra static tools (valgrind et. al) but they're painfully slow and very rarely catch anything.
- kaba0 4y agoRust in incremental build mode is not slow at all, I really don’t see why people say so.
- kajaktum 4y ago>The specific exercise I have in mind is a lockless thread queue. < 20 lines in C .. ~200 lines in Rust. Do they have an equivalent API? Rust does have a hard time explaining very, very low level stuff that you'd have to do unsafe and various magicks. But once you get the unsafe details right, the consumer API for them tends to be extremely rigid and fool proof.
- jnordwick 4y ago> Rust does have a hard time explaining very, very low level stuff A little odd for a supposed system langauge
- kaba0 4y agoBut it is just not true. Rust has a hard time writing algorithms where objects don’t have a singular owner. That’s all, it is not low level stuff. It for example has proper SIMD support, while the supposedly low level c doesn’t.
- pkulak 4y agoA lockless thread queue (not entirely sure what that would be, sorry; a queue in front of a pool?) seems like the kind of low-level library that could be written with liberal use of unsafe. No need to flagellate yourself on the altar of compile-time safety.
- jesse__ 4y agoThen why would I use rust in the first place?
- ColonelPhantom 4y agoSo that you can write "primitives" such as a queue in unsafe, and assuming it is correct, it is not possible to introduce bugs from other code. Also, things like queues tend to be implemented in either the stdlib or a very popular library. So they are very well tested and likely to be widely reviewed.
- Yoric 4y agoMy anecdotal experience is the opposite. I write code much faster in Rust than in C++. Part of it is thanks to the type system – fewer opportunities for dev errors means that I can produce code that is more concise, spends less time handling runtime errors because I can have static guarantees that they have already been handled somewhere, etc. Part of it is #[derive(...)], great documentation, Cargo and other QoL components of Rust.
- jesse__ 4y agoFair enough. I can imagine if you largely write code that plays nice with the compiler it could be faster. That just hasn't been my experience.
- deleted 4y ago[deleted]
- __jem 4y ago> The specific exercise I have in mind is a lockless thread queue. < 20 lines in C .. ~200 lines in Rust. Why is this your exercise you have in mind though? This is such a bad argument. Like, yes, if you work at doublylinkedlist.com where your entire job is writing a new linked list implementation every day of the week, Rust might be a bad choice. But that's not what any kind of commercial enterprise actually looks like. If I saw you writing a lockless thread queue at work, I'd tell you to stop wasting time.
- jesse__ 4y ago>> Why is this your exercise you have in mind though? That was an example I could point to where the code size difference between Rust and C or C++ is roughly 10x. I mentioned it to corroborate the claim that sometimes writing Rust is very verbose, on the order of ten times more. My point was not that average commercial codebases are largely dominated my these types of structures. My point was that my experience with Rust has been that the development slowdown is much more than 5%, as the OP suggested. >> If I saw you writing a lockless thread queue at work, I'd tell you to stop wasting time. And that's one reason we don't work together ;)
- mcronce 4y agoThis is an ... interesting argument. "I can't write this 200LOC component of a large codebase in safe Rust, so what's the point in Rust?"