4 ms·
As someone who has enjoyed Minecraft for many years, running servers for friends and friends of friends since high school, this is quite disturbing. Simply put
by throwaway562385 4y ago
As someone who has enjoyed Minecraft for many years, running servers for friends and friends of friends since high school, this is quite disturbing.
Simply put: I do not care what someone else thinks about someone's behavior on someone else's server. Regardless of the nature of their behavior.
If someone says something nasty on someone else's server, and that player gets reported by another player on that server, and this results in a ban, now the 'offending' player cannot play on my server. Even though I could not care less what they said in that other server!
I've always moderated my servers as I see fit. But now the code my servers execute will betray my wishes? Thankfully, private servers are often running modified code supporting plugins, and I am hoping that the community further subverts this process with things like this: https://www.curseforge.com/minecraft/mc-mods/no-chat-reports https://www.curseforge.com/minecraft/mc-mods/no-chat-reports
It's pretty sad, but frankly expected given Microsoft's goals in the market with regard to authoritarian ('parental') controls in their investments.
I will never again join any other server except those I run myself, because I don't want to end up banned from joining my own private server. This does still leave a slight risk of being reported on my own server. But at least it is far less likely, since we're all friends and like each other. We all interact how we want and we love each other for it.
If all else fails, I will have to switch my servers to online-mode=false, and add an authentication plugin to verify usernames 'manually' (instead of my server asking auth servers upon player login). This may require my players to use 'cracked' clients that will masquerade as any chosen username without consulting auth servers. It's a last resort for sure.
- robonerd 4y ago> If all else fails, I will have to switch my servers to online-mode=false, and add an authentication plugin to verify usernames 'manually' (instead of my server asking auth servers upon player login). This may require my players to use 'cracked' clients For what it's worth, cracked clients are not presently required to join a online-mode=false server. Maybe they'll change this too, but presently legit clients can join cracked servers without trouble.