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> Did it have any following before the release? Yeah, the game first released on Steam last year and had a decent following from that, ~15k sales and ~200k act
by j_4 4y ago
> Did it have any following before the release?
Yeah, the game first released on Steam last year and had a decent following from that, ~15k sales and ~200k activations from a charity bundle.
> Is there any backslash from the demo-only players (eg. leaving bad reviews since they need to pay to access full game)?
There is some backlash, but honestly much less than I expected. I tend to politely respond to these reviews that they're unreasonable, and like half get removed or adjusted. In general there have been far more people explicitly grateful for this model, saying they probably wouldn't have picked up the game otherwise.
My game is Pawnbarian - https://play.google.com/store/apps/details?id=com.j4nw.Pawnbarian https://play.google.com/store/apps/details?id=com.j4nw.Pawnb...
For another recent-ish game that seems to have had great success with this kind of model (+ it's just a jolly good time), check out Slice & Dice - https://play.google.com/store/apps/details?id=com.com.tann.dice https://play.google.com/store/apps/details?id=com.com.tann.d...
- zigzag312 4y agoThanks! I think it's a good model and I wish app stores supported it better. If store would indicate that it's a free demo and display the price for full version, user's expectations would be managed better, as many skip or just skim over a description. Good luck with iOS release :)