5 ms·
> for one you're going to be using a garbage collected language. I wish it were true, but promise you it is not. As a counterpoint, I point to most "AAA" game
by MaulingMonkey 4y ago
> for one you're going to be using a garbage collected language.
I wish it were true, but promise you it is not. As a counterpoint, I point to most "AAA" gamedev and OS development.
In gamedev it's even a bit flipped: The smaller indie gamedevs can pay the GC hit for Unity's C#, web JS, actionscript flash back in the day, etc. - not much working data, not much garbage. Larger scale titles start missing vsync and having horrible stuttering when GCs are thrown into the mix too brazenly - they're still used on smaller scales (embedding browser tech for UI, limited scope scripting, etc.) but they have a lot of native, non-GCed code.