4 ms·
Sidenote: KSP is the worst way to build intuition in this particular case as it doesn't have any drag model in orbit, or even n-body simulation, so no orbital d
by orbital-decay 4y ago
Sidenote: KSP is the worst way to build intuition in this particular case as it doesn't have any drag model in orbit, or even n-body simulation, so no orbital decay is possible there. Playing around with NASA's GMAT [0] or similar more comprehensive software is much more helpful to understand real-world orbital mechanics.
[0] https://sourceforge.net/projects/gmat/ https://sourceforge.net/projects/gmat/
- ericbarrett 4y agoThere is a high-quality mod which adds n-body gravity: https://github.com/mockingbirdnest/Principia https://github.com/mockingbirdnest/Principia It will also add orbital perturbations/frozen orbits if you use Real Solar System: https://github.com/mockingbirdnest/Principia/blob/master/astronomy/sol_gravity_model.cfg https://github.com/mockingbirdnest/Principia/blob/master/ast... That said, to my knowledge there isn't yet a mod that adds high-altitude drag.