3 ms·
If you spend marketing money on the PC version and then it gets pirated a lot, that's a bad roi for the game developer. Also, supporting PC well is expensive be
by fxtentacle 4y ago
If you spend marketing money on the PC version and then it gets pirated a lot, that's a bad roi for the game developer. Also, supporting PC well is expensive because the hardware varies so much. As a result, Steam reviews suffer.
If Nintendo spends money to promote your game because they know piracy isn't an issue on their platform, that's always a huge win for the developer. And support is much easier because everyone has the same standardized hardware. So the developer even gets a better profit margin out of each sale.
That's the gist of why many games start out as a time limited console-only release and then later expand to PC when the engine matures.