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> Yeah, I think that's exactly what separates phone games and console/PC market, and it'll stay that way. Short form contact is exactly what the on-the-go audie
by minimaul 4y ago
> Yeah, I think that's exactly what separates phone games and console/PC market, and it'll stay that way. Short form contact is exactly what the on-the-go audience is looking for. Smartphones in general have killed the dedicated gaming handheld market. You can see that in the final generation of dedicated handheld consoles (3DS/Vita) which sold less combined than either the Nintendo DS or the Game Boy. But not because the smartphones had better games, but just entertainment with social media, or streaming video. Vine or TikTok are built around the short video format too.
I think that's fair - with a second contributing factor that the 3DS and Vita were more expensive compared to their predecessors - the DS was $150 at launch. The 3DS was $249.99 at launch, with a subsequent drop to $170 a few months later because the sales were dire.
And the Vita at least in the UK suffered from literally no marketing - the 3DS had adverts on TV. People knew about it, even if they didn't have one. The Vita was anonymous in the marketplace - you only knew about it if you were really looking for it.