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I don't agree with you on these points - my experience of console/PC gaming vs phone/tablet gaming is that phone/tablet gaming experiences tend to be very shall
by minimaul 4y ago
I don't agree with you on these points - my experience of console/PC gaming vs phone/tablet gaming is that phone/tablet gaming experiences tend to be very shallow drop in/out experiences compared to what is available on console or PC. Even the heavily curated Apple Arcade doesn't have any good examples of this that I've seen.
I've not seen a Breath of the Wild, Super Mario Odyssey, or even Mario Kart 8 tier experience on mobile. Given that, I don't see Nintendo, Sony, or Microsoft abandoning their dedicated hardware any time soon. Sales are still strong, and there's no evidence of consumers abandoning these consoles for mobile-led gaming as yet. Maybe it'll happen, but I'm skeptical. Playing big gaming experiences on a phone display with phone controls (or worse, some kind of bolted-on-extra controls) sounds like a miserable experience to me.
You mention games like fortnite a bit in other comments, and the court documents from Epic's case show the revenue share for fortnite is not in favour of iOS or Android - it's PS4 by some margin - https://cdn.arstechnica.net/wp-content/uploads/2021/05/applevepic.002-640x480.jpeg https://cdn.arstechnica.net/wp-content/uploads/2021/05/apple...
edit: for Sega, given you raised that example - Sega had a series of missteps in the console hardware market that Nintendo don't have any real analogue for - the Mega CD, the 32X, the Saturn (outside Japan) - all of those led to losing consumer confidence. And then, the Dreamcast failed against the behemoth that was the PS2.
The closest I can come to this for Nintendo is the Wii U, which was also a pretty significant flop, but the Switch has had them bounce back in a really strong fashion.
- ThatPlayer 4y ago>my experience of console/PC gaming vs phone/tablet gaming is that phone/tablet gaming experiences tend to be very shallow drop in/out experiences compared to what is available on console or PC. Yeah, I think that's exactly what separates phone games and console/PC market, and it'll stay that way. Short form contact is exactly what the on-the-go audience is looking for. Smartphones in general have killed the dedicated gaming handheld market. You can see that in the final generation of dedicated handheld consoles (3DS/Vita) which sold less combined than either the Nintendo DS or the Game Boy. But not because the smartphones had better games, but just entertainment with social media, or streaming video. Vine or TikTok are built around the short video format too. There's plenty of good ports like XCOM 2, Alien: Isolation, Divinity: Original Sin 2. But you can hardly convince someone who has the option of getting a game on PC or console to spend that same money on the same game on a phone. Meanwhile console manufacturers have exclusive games to convince people to buy their console, to join the audience of people who will say "why would I buy this game on phone when it runs better and has better controls on this?" Meanwhile Apple and Google don't do the same investments in exclusives because very few people are picking their phones based on the games on it, because that's not the phone's primary purpose.
- minimaul 4y ago> Yeah, I think that's exactly what separates phone games and console/PC market, and it'll stay that way. Short form contact is exactly what the on-the-go audience is looking for. Smartphones in general have killed the dedicated gaming handheld market. You can see that in the final generation of dedicated handheld consoles (3DS/Vita) which sold less combined than either the Nintendo DS or the Game Boy. But not because the smartphones had better games, but just entertainment with social media, or streaming video. Vine or TikTok are built around the short video format too. I think that's fair - with a second contributing factor that the 3DS and Vita were more expensive compared to their predecessors - the DS was $150 at launch. The 3DS was $249.99 at launch, with a subsequent drop to $170 a few months later because the sales were dire. And the Vita at least in the UK suffered from literally no marketing - the 3DS had adverts on TV. People knew about it, even if they didn't have one. The Vita was anonymous in the marketplace - you only knew about it if you were really looking for it.
- musicale 4y agoI really want to play Fantasian but it's exclusive to Apple Arcade. (And I wouldn't mind trying Card of Darkness, Grindstone, or Sneaky Sasquatch either...)