3 ms·
Fantastic anecdote, thank you for sharing. I love these kind of stories. It reminds me of the Dwarf Fortress “dead cats in taverns” bug [0], which just goes to
by shever73 4y ago
Fantastic anecdote, thank you for sharing. I love these kind of stories. It reminds me of the Dwarf Fortress “dead cats in taverns” bug [0], which just goes to show the detail that goes into these game mechanics.
[0] https://www.pcgamer.com/how-cats-get-drunk-in-dwarf-fortress-and-why-its-creators-havent-figured-out-time-travel-yet/ https://www.pcgamer.com/how-cats-get-drunk-in-dwarf-fortress...
- Rebelgecko 4y agoIt also reminds me of a trick used for a subway car in Fallout 3. Instead of actually implementing vehicles, there's an NPC running under the level whose head has been replaced with a train.
- sphynxie 4y agoIIRC the train was a piece of headgear like a helmet or something
- Arrath 4y agoMy recollection was that it was an item that took the pipboy 'slot', as another layer of 'the player should never be able to loot or equip this' protection.
- feintruled 4y agoYes! Came here to post just this. Train hat guy! https://www.pcgamer.com/heres-whats-happening-inside-fallout-3s-metro-train/ https://www.pcgamer.com/heres-whats-happening-inside-fallout...