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I helped build an app that does ~$1m in annual revenue, and 75+% of revenue came from iPhone. That ratio seems to be in line with global stats on app store reve
by brandonb 4y ago
I helped build an app that does ~$1m in annual revenue, and 75+% of revenue came from iPhone. That ratio seems to be in line with global stats on app store revenue, which show $72.3B of total revenue for the Apple App Store compared to $38.6 for Google Play:
https://webtribunal.net/blog/app-revenue-statistics/#gref https://webtribunal.net/blog/app-revenue-statistics/#gref
Apps are a hits-driven industry. The top apps generate about $82,500 per day but only 0.01% of apps make money.
IMO, the Play Store tax isn't a huge deal. They've lowered their take from 30% to to 15%: https://support.google.com/googleplay/android-developer/answer/10632485?hl=en#:~:text=15%25%20service%20fee%20for%20the,sell%20digital%20goods%20or%20services https://support.google.com/googleplay/android-developer/answ....
- bombcar 4y ago> only 0.01% of apps make money. This is the key stat - you can sell your app and maybe make some coin, or you can make it free and shove it full of ads and definitely get some (small amount) of coin. Making a big success is unlikely; but if you find a targeted niche that you're already involved in you may be able to make a small success.