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My experience on iOS: even with an app featured by apple I didn't made much (around 100$/month before fading away). The app was a paid app with IAP. Then moved
by napolux 4y ago
My experience on iOS: even with an app featured by apple I didn't made much (around 100$/month before fading away). The app was a paid app with IAP. Then moved to freemium... Still no success. Other apps I've made were always around 5$ per month.
I strongly believe that the "non-gaming" app business is flawed. Or you offer a superb app for peanuts (e.g. Procreate is wonderful, but I paid it 10$, and it's worth way more IMHO) or you trick people with subscriptions which are really sketchy to me.
Games are a different story btw.
- ghaff 4y agoI'm not sure subscriptions are a "trick" but random little subscriptions are very off-putting to me. Every one is a money leak. I'll very deliberately pay for some that provide me value--a handful of streaming services for example. But not some random utility app that costs $5/month.
- napolux 4y ago> But not some random utility app that costs $5/month. that's what i'm talking about when i say "sketchy"
- mattgreenrocks 4y agoSeems like consumers are way more price sensitive these days, and can accurately assess whether they are getting value from a subscription.