4 ms·
Thanks for mentioning Tiny Combat Arena, that looks really cool. I was really hoping it was going to have a dynamic campaign like Falcon 4, an old MicroProse ga
by Buttons840 4y ago
Thanks for mentioning Tiny Combat Arena, that looks really cool. I was really hoping it was going to have a dynamic campaign like Falcon 4, an old MicroProse game, where players took part in a vast AI driven war campaign.
The dynamic campaign was so cool, one time I was taxiing, preparing to take off for some routine mission when a bunch of Patriot SAM missiles nearby start firing off into the horizon. The game was simulating an actual, unplanned, attack 30 miles away and nearby air defense was responding. It was none of my concern though, it wasn't part of my mission, at least not until I got into the air.
I really like the idea of a flight simulator that tries to enable realistic things to happen, like stalling or being able to loft missiles, etc. I don't care as much about having the airplanes handle like real airplanes. I have a keyboard, mouse, and cheap joystick, I'm not going to get a realistic flight experience out of these, period, and spending 80% of the development effort on getting the airplanes to feel like their real counterparts isn't important to me.
- jelkand 4y agoThat campaign is alive and well in Falcon BMS, a community built game on top of the old falcon games. It’s truly impressive how much work and fidelity they’ve been able to build as a team of volunteers.