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It’s more than just the ability to get in or out of VR — VR has space requirements for most applications; even if you’re standing still, you’ll need space aroun
by ascagnel_ 4y ago
It’s more than just the ability to get in or out of VR — VR has space requirements for most applications; even if you’re standing still, you’ll need space around you for your arms to move. VR, in part, is a real estate problem.
I have a headset I bought a few years ago (PSVR), and while it’s easy enough to set up, I don’t want to rearrange my living room every time I use it.
- towaway15463 4y agoThis is mostly solved by going wireless which allows you to use your headset anywhere you have space. A lot of experiences are designed to work while seated or in very limited space as well. It is a bummer if you don’t have enough room for the really active experiences though but in my experience that’s the minority.
- ascagnel_ 4y ago> This is mostly solved by going wireless which allows you to use your headset anywhere you have space. I think you're missing what I'm saying: while I have space, the space I have requires some effort to make VR-ready. Wireless is interesting (I can use it in my backyard, for example), but that comes with its own set of caveats.