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> These examples rely on the NFT already being meaningful in some community before it gets added in. Meanwhile, in the real world, whenever some company wants
by hansword 4y ago
> These examples rely on the NFT already being meaningful in some community before it gets added in.
Meanwhile, in the real world, whenever some company wants to implement NFTs they get massive backlash from their player base.
- throw_nbvc1234 4y agoYeah the whole gaming usecases are DoA until if/when that changes. I wonder if this backlash is really different then all the related gaming ones that proceeded it. Early Access, kickstarters, Pre-orders, day 1 DLC, micro transactions. I'm sure I'm missing some and all of these were hated by the gaming community at various times with various implementations and nuances. Meanwhile they generally seem accepted now that people know the red flags and how to judge an implementation.
- highwaylights 4y agoI would think “tolerated” is a better description than “accepted”. And it’s often not the case depending on how egregious it is (e.g. Battlefront 2). Almost all of those things are in some way user hostile, too (E.g. preorders, micro-transactions).