2 ms·
But why does it need to be an NFT? Why not just sell a DLC themselves? As we're all aware, the NFT isn't the art.
by SketchySeaBeast 4y ago
But why does it need to be an NFT? Why not just sell a DLC themselves? As we're all aware, the NFT isn't the art.
- throw_nbvc1234 4y agoI don't think it needs to be an NFT. The integration of "check if thing is in wallet" has a low barrier for entry for the needed operations: creation of the various NFT's, the checking of ownership, and cross platform (windows, playstation, steam, Nintendo) support. The key points are the digital wallet decoupled from the usecase and "tokens" that anyone can create which go in the wallet. I would guess that if "Web3" becomes the thing crypto people aim for, GCP, Azure, and/or AWS will implement "public ledgers" that have a very similar interface and may or may not rely on blockchain underneath. Any decentralized blockchain would be forced to compete with those centralized offerings.
- TimJRobinson 4y agoI think of NFTs as a DB entry on a shared database. The benefit is someone else can make a marketplace, analytics or other tools that work for many items across many games without you having to spend time implementing them yourself or creating and maintaining an API for this data.
- SketchySeaBeast 4y agoBut why would I want them taking stuff out of my game? I can see the appeal of putting stuff in the game, but then again, if I wanted to put stuff in the game I could just put it in the game, the NFT doesn't' mean anything to me.
- TimJRobinson 4y agoIt's about the composability with external tools and users being able to trade assets without you having to explicitly code for it. Games companies want this for the same reason they want modders - because their game is enhanced by it and adds more value for its players.
- c-cube 4y agoYou say that like it's technically easy to transfer assets between games that might use differentl engines. It's not like a database entry. Also it's bad for players, as the visual identity of the game would be destroyed by items coming from other games. Yikes.
- SketchySeaBeast 4y agoBuilding the actual game object in game is the hard bit - they already solved the "get an item from an external source" problem with keycodes.