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- All the kids like <random viral NFT> we'll get publicity if we implement it. - Our game is inspired by <Genre defining game> we will pay homage to this game
by throw_nbvc1234 4y ago
- All the kids like <random viral NFT> we'll get publicity if we implement it.
- Our game is inspired by <Genre defining game> we will pay homage to this game by including <Genre defining game NFT> in our game.
- Our game supports modding and enough people care about <NFT> that someone is willing to implement that NFT in the game via mods.
There's an order of operations here. These examples rely on the NFT already being meaningful in some community before it gets added in. Anything that a random person creates that nobody cares about would never be ported in.
- SketchySeaBeast 4y agoBut why does it need to be an NFT? Why not just sell a DLC themselves? As we're all aware, the NFT isn't the art.
- throw_nbvc1234 4y agoI don't think it needs to be an NFT. The integration of "check if thing is in wallet" has a low barrier for entry for the needed operations: creation of the various NFT's, the checking of ownership, and cross platform (windows, playstation, steam, Nintendo) support. The key points are the digital wallet decoupled from the usecase and "tokens" that anyone can create which go in the wallet. I would guess that if "Web3" becomes the thing crypto people aim for, GCP, Azure, and/or AWS will implement "public ledgers" that have a very similar interface and may or may not rely on blockchain underneath. Any decentralized blockchain would be forced to compete with those centralized offerings.
- TimJRobinson 4y agoI think of NFTs as a DB entry on a shared database. The benefit is someone else can make a marketplace, analytics or other tools that work for many items across many games without you having to spend time implementing them yourself or creating and maintaining an API for this data.
- SketchySeaBeast 4y agoBut why would I want them taking stuff out of my game? I can see the appeal of putting stuff in the game, but then again, if I wanted to put stuff in the game I could just put it in the game, the NFT doesn't' mean anything to me.
- TimJRobinson 4y agoIt's about the composability with external tools and users being able to trade assets without you having to explicitly code for it. Games companies want this for the same reason they want modders - because their game is enhanced by it and adds more value for its players.
- c-cube 4y agoYou say that like it's technically easy to transfer assets between games that might use differentl engines. It's not like a database entry. Also it's bad for players, as the visual identity of the game would be destroyed by items coming from other games. Yikes.
- SketchySeaBeast 4y agoBuilding the actual game object in game is the hard bit - they already solved the "get an item from an external source" problem with keycodes.
- hansword 4y ago> These examples rely on the NFT already being meaningful in some community before it gets added in. Meanwhile, in the real world, whenever some company wants to implement NFTs they get massive backlash from their player base.
- throw_nbvc1234 4y agoYeah the whole gaming usecases are DoA until if/when that changes. I wonder if this backlash is really different then all the related gaming ones that proceeded it. Early Access, kickstarters, Pre-orders, day 1 DLC, micro transactions. I'm sure I'm missing some and all of these were hated by the gaming community at various times with various implementations and nuances. Meanwhile they generally seem accepted now that people know the red flags and how to judge an implementation.
- highwaylights 4y agoI would think “tolerated” is a better description than “accepted”. And it’s often not the case depending on how egregious it is (e.g. Battlefront 2). Almost all of those things are in some way user hostile, too (E.g. preorders, micro-transactions).
- astrange 4y ago> Our game is inspired by <Genre defining game> This is not something you want to admit to if it’s true, because you haven’t got the rights to old game you’re copying. > - Our game supports modding and enough people care about <NFT> that someone is willing to implement that NFT in the game via mods. Why don’t the mods just put the thing in? Mods don’t need to respect anyone’s NFT ownership.
- throw_nbvc1234 4y ago"by including <Genre defining game NFT> in our game." The part you left out was meant to imply that the "Genre defining game" developer created the NFT's for the purpose of other people integrat them in the game and them getting free publicity,. Therefor rights would have been included. > Why don’t the mods just put the thing in? Mods don’t need to respect anyone’s NFT ownership. For the same reasons that people buy games instead of pirating them most likely. "Right click and save" is a fundamental part of the internet yet digital things are still are bought and sold. (edit including DRM type mechanisms if this pattern became a thing that actually mattered money wise).