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> Every one of those items would need to be intentionally added by the game devs. There are plenty of games that support user-created assets. There's like zill
by dvt 4y ago
> Every one of those items would need to be intentionally added by the game devs.
There are plenty of games that support user-created assets. There's like zillions of skins in CS:GO that don't need to be "manually created, textured, and animated" by Valve (by design). Your argument just betrays a complete non-understanding of modern game engines and how cosmetic items work/are created.
- lentil_soup 4y agoGamedev here. Each engine and each game will have vastly different asset pipelines, you can't just copy something across and it just works. Models, textures, shaders, animations, etc usually go through several stages of internal tools before making it into the game. Of course, games with user generated content will make tools available to create things for that particular game, but you can take that and use it somewhere else. And that's just the technical side, design and art would be horrified if you have no control on what can be added to a game.
- SketchySeaBeast 4y agoOk, so it's just textures, not new game objects, models, or animations? That's even more like the sad NFT monkey images than before! You can't put those CS:GO skins into Skyrim. It would probably be easier, like I said, to move it to another source engine game with the same art style and the exact same models, but that's it.