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As someone who still uses pen and paper for sketching out ideas and books for reference, I do not understand the appeal of VR for productivity. Going from 2 to
by AlexandrB 4y ago
As someone who still uses pen and paper for sketching out ideas and books for reference, I do not understand the appeal of VR for productivity. Going from 2 to 3 monitors was only a slight productivity improvement for me - one monitor is now dedicated to Slack. Being able to have a huge viewable space to work in seems like it's not going to be that much better. Meanwhile there is fatigue from the headset, having to charge (or tether) a thing you're always wearing, and a disconnect from the physical world which makes some things less convenient (e.g. writing things down).
Finally, there's an issue of who owns and controls the space you work in. With WFH, it's nice to be in a space that I fully control and can customize to my needs. If history is any guide, a VR space will become heavily monetized, if not by Meta then by someone else. And the possibilities for surveillance - either by your employer or the "owner" of the space - are now limitless. I'm not naïve enough to think that history won't repeat itself.
- Closi 4y agoEh, depends on your industry and the application. Would you agree that it might be useful for architects or product designers to see the things they are designing instantly at the right scale? New technologies don't have to be a full replacement of your whole workflow, they can just augment it.
- eikenberry 4y agoWhy measure it by productivity? I mean it is one measure, but far from the most important and probably has very little to do with anyone's attraction to VR as a medium. And just stick with FLOSS software and you neither have to worry about lockin/monitization nor do you have to worry about surveillance.