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>There's no VR content that is held back by the graphical fidelity atm. As mentioned by the other comment, the ability to read text clearly is important and mi
by krasin 4y ago
>There's no VR content that is held back by the graphical fidelity atm.
As mentioned by the other comment, the ability to read text clearly is important and missing. That holds back a lot of productivity use cases.
- spywaregorilla 4y agoMaybe. I don't see many people working in VR though.
- dmix 4y agoYou'd think so but I keep hearing more and more people trying to do this. Never made sense to me but it apparently works for some people.
- spywaregorilla 4y agoWhat kind of work?
- MacsHeadroom 4y agoI develop financial software and sysadmin in VR (/AR pass through for keyboard) on a Meta Quest 2, streaming a cloud "gaming" PC wirelessly. Unlimited weightless 60 inch monitors which fit in a single laptop bag is real nice. 10 hour battery life with a pocket sized battery pack. Unlimited with a 12ft USB-C cable. The only thing I can see making it better for what I do is higher text fidelity. Anything else would be a luxury, and unnecessary for repeated full days in VR.
- westoncb 4y agoMore lightweight/comfortable headset would be my other requirement.
- cultofmetatron 4y agoI bought a copy of immerssed and an occulus quest beause I loved the idea. sadly, we are still a ways off. the text was too blurry and I got a headache in minutes. beat saber was a good pivot. its my gym when I travel now
- rcoveson 4y agoWell, the ability to read text clearly is important and missing. That holds back a lot of productivity use cases.