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Kind of cool. But none of these seem to address the real problems VR has. There's no VR content that is held back by the graphical fidelity atm. Aside from mayb
by spywaregorilla 4y ago
Kind of cool. But none of these seem to address the real problems VR has. There's no VR content that is held back by the graphical fidelity atm. Aside from maybe porn.
- bravogamma 4y agoWhy do you expect the content to precede the platform?
- spywaregorilla 4y agoWell I don't consider better graphics to be a new platform.
- s0rce 4y agoif you build it they will come
- spywaregorilla 4y agoThey haven't come for the past several years of VR tech
- marginalia_nu 4y agoYears is a generous way of putting it. This tech has been doing the rounds for quite a while: https://en.wikipedia.org/wiki/Virtuality_(product) https://en.wikipedia.org/wiki/Virtuality_(product)
- marginalia_nu 4y agoDunno, I think VR content will always just be shallow novelty experiences until it gets smoother to use, and being able to for example read text goes along way toward fixing that. Better hand controls would also help, I don't think VR without haptic feedback is really viable. Solve that set of problems, and you might get to a point where you could build actually useful things in VR. Like a work environment for CAD or 3D modelling or whatever that has actual benefits over traditional interfaces.
- sergiotapia 4y agoI absolutely don't use my valve index as much because of the mess of cables and now my desk is in a weird spot colliding with my tracking stations. I also don't use my quest 2 because the fidelity just isn't good enough.
- spywaregorilla 4y agoSo what would you do if you had an index quality quest 2?
- sergiotapia 4y agoI had a blast playing pokerstars vr, it's just fun to hangout in that VR space. I would probably play a lot more rec room. again fun to just hang out in that space. I think whoever solves the casualness of VR will become the next big tech giant. It is looking like Facebook will come back HARD.
- krasin 4y ago>There's no VR content that is held back by the graphical fidelity atm. As mentioned by the other comment, the ability to read text clearly is important and missing. That holds back a lot of productivity use cases.
- spywaregorilla 4y agoMaybe. I don't see many people working in VR though.
- dmix 4y agoYou'd think so but I keep hearing more and more people trying to do this. Never made sense to me but it apparently works for some people.
- spywaregorilla 4y agoWhat kind of work?
- MacsHeadroom 4y agoI develop financial software and sysadmin in VR (/AR pass through for keyboard) on a Meta Quest 2, streaming a cloud "gaming" PC wirelessly. Unlimited weightless 60 inch monitors which fit in a single laptop bag is real nice. 10 hour battery life with a pocket sized battery pack. Unlimited with a 12ft USB-C cable. The only thing I can see making it better for what I do is higher text fidelity. Anything else would be a luxury, and unnecessary for repeated full days in VR.
- westoncb 4y agoMore lightweight/comfortable headset would be my other requirement.
- cultofmetatron 4y agoI bought a copy of immerssed and an occulus quest beause I loved the idea. sadly, we are still a ways off. the text was too blurry and I got a headache in minutes. beat saber was a good pivot. its my gym when I travel now
- Barrin92 4y ago>graphical fidelity it also seems like a wrong goal in general because to me the entire point of VR is that it's not bound to physical reality, investing billions of dollars so you can sit on a photorealistic sofa I think defeats the purpose. I think the popularity of Minecraft, Fortnite or VRChat shows that people aren't looking for realism but interesting experiences you can't have offline, with community being the most important thing.
- spywaregorilla 4y agoPhotorealism isn't a good descriptor for just being able to look at things and have your eyes work properly.
- epgui 4y agoI would argue that VR aims to be more than just photorealism, but that photorealism is still very important for a range of use cases within VR.
- lattalayta 4y agoA lot of those prototypes seem to cater to common complaints from first-time or casual VR users - eye strain, focus, fatigue, and weight. I think iterating on these aspects of comfort is important for VR adoption. Personally, I don't really want or look forward to a future where people spend a lot of time in a headset, but if there were a lightweight, comfortable option it would be fun to explore experiences every once in awhile.
- towaway15463 4y agoThose improvements are important for enthusiasts as well since they all take their toll during long sessions. I look forward to having more amazing experiences at my finger tips during the long, dark winter months. There’s not much else to do here except drink and go snowmobiling.
- bitcurious 4y ago> There's no VR content that is held back by the graphical fidelity atm. Sort of. Discomfort/nausea issues hold back VR and will be addressed by this work.
- sio8ohPi 4y agoAgreed. I play combat flight sims in VR almost daily, and even with that genre's high FOV and resolution demands, I think most of us are bottlenecked more by GPU performance and software tools than HMD resolution or dynamic range. (Reduced edge distortion would be fantastic, though.) It's weird to me that these multi-billion dollar companies are investing so much R&D money into supporting my niche hobby, but I suppose I shouldn't complain.