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Or GDScript, Godot’s language, which nobody knows. This is my major barrier to even considering Godot right now. Perhaps once their Kotlin bindings are ready fo
by noarchy 4y ago
Or GDScript, Godot’s language, which nobody knows. This is my major barrier to even considering Godot right now. Perhaps once their Kotlin bindings are ready for production…
- ArtixFox 4y agocan we not use any other language for it, like C, Cpp, etc
- krapp 4y agoThere are plenty of bindings for Godot, of various quality[0]. Godot is changing their plugin system in a future version, which hopefully will make language support much easier. [0].https://github.com/Vivraan/godot-lang-support https://github.com/Vivraan/godot-lang-support
- NonNefarious 4y agoIsn't it an extended Python? I thought I read that somewhere.